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C++代写|CS327 Project 2 Part b C++ Programming Project

这是一个美国的C++ Programming Project代写,主要是GUI沙画游戏的开发

Cellular Automata and not so much Sand Painting

Notes

Some parts of this project contain mathematical formulas, but nothing more than you have seen
in Math 165. There may be parts of this project that may be ambiguous (not on purpose), but it
is your job to also clarify program specifications given in a natural language. Please read the
assignments early and asks questions in class. Questions that lead to further specification or
changes in the project specification will be posted in Piazza or in the announcements section of
the Canvas course.

Introduction

Cellular automata have long been used to model a variety of real and imaginary systems, and a
Google search on “cellular automata” will yield a plethora web sites dedicated to different forms
of cellular automata. In this project, we will build a C++ program to create a rudimentary sand
painting game.

The project is divided into two parts. For submitting part b, we will ask that you create a git tag
for your submission. More details are given below.

Project 2 part b

For part b of the project, we will create a rudimentary control and gui for your CA simulation in
C++. Below are the minimum requirements; however, you may add additional features if you
like.

1. The simulation must run in the 800 by 600 pixel windows produced by the
GraphicsServer.

2. The area where the CA is simulated is 600 by 600, with 200 pixels on the right side of the
window used for user input.

3. The user interface must use a mouse to select options. You may include keyboard
entries; however, they will not be used for grading

4. The CA rule is the game of life CA.

5. The user interface must allow the user to select the following functionality via the mouse:
STEP, RUN, PAUSE, QUIT, RESET, LOAD, and RANDOMIZE. This functionality is
described in detail below.

a. STEP. Exceutes one step of the CA and displays the result.
b. RUN. Continulously runs (steps) the CA at a rate of approximately 1 step every
100 ms. (You may add a speed control for variable speed control if you wish.)
c. PAUSE. If the CA is in the run mode, the CA will stop running.
d. QUIT. Terminites the and exits the program.
e. RESET. Sets the state of the CA back to the initial state when it was loaded
f. LOAD. Uses a “file browser” to select a file to load. (see additional messages in
revised message format document)
g. CLEAR. Sets all the cells to state 0.
h. RANDOMIZE. Sets the cells in the CA to random initial states.

6. Create and use buttons and menus to select various options in the simulation. While you
may use any look and feel you wish, simple graphics are shown below for reference You
are not required to use this type of user interface, and it is just an example of what you
could do. For example, the RUN/PAUSE button could be the same button and have the
text in the button change depending on what state the simulation is in.

7. When a file is loaded, the cell size is set automatically based on the size of the CA in the
same way as part 2A.

8. The user may select with buttons one of 3 predfined sizes of 600 by 600, 150 by 150, or
40 by 40. When a user selects these, the existing cells are cleared.

9. The user may toggle a cell value by clicking on it when the CA is paused OR running.
10. Use good OO practices for completing this project. You must use the CellularAutomaton
and GraphicsClient object defined in part a. You may create additional classes and
objects as needed. The main method that starts your program should reside in the file
casimulator.cpp.

11. Write an appropriate make file.

12. Write appropropriate documentation.

13. Tag the repository for submission with the tag “proj2b”

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